Category Archives: Flash Runtime Tools

New Flash Tool: The Self-Rendering V-Cam

Today I’m going to introduce you to a tool I developed a while ago that I finally got ready for public release.  It’s a modification of the concept of the V-Cam, a tool that’s been around for a while in the Flash world.

“V-Cam” stands for “virtual camera.”  It’s a tool that lets you define the viewport of your Flash movie with a rectangular “viewfinder”, rather than just with the location of your subject on the stage.  This means that you can leave your drawing in one location on the stage, then animate the V-Cam all over the place, including rotation, skewing, etc, and that view will be the one you see in the final product.  It’s a very useful tool, making framing much more intuitive. Continue reading

No Laurel-Resting

Today was a good day.  Let me list a few of the reasons:

  1. Kung Fu Panda World went live.  I’ve been working on this virtual world since January of Last year and it’s very satisfying to see it “ship”.  This is also the first game I’ve shipped as an animator.  Long ago I was a software engineer and I shipped one game while I worked at Treyarch Studios.  Maybe you haven’t heard of it?image Continue reading