Archive for the ‘Don't Fear the Sitter’ Category

Hooray for Re-Use!

Thursday, June 10th, 2010

I just burned through about five character-seconds of animation in about five days.  That feels really good.  It’s significantly faster than my general rate that I’ve been keeping up ever since I resumed keeping track in April.  When I finish a scene I get to mark it off in the spreadsheet I created for the task, which always feels great.  It’s all set up with color-changing fields that give me pleasant feedback when I finish a scene.  They say, “Hey David, you’re doing a great job!  Look how much you’ve done in the last five days!”

Part of what let me get through these two scenes so quickly was that I was able to re-use some stuff.  For the first scene the framing was very similar to an earlier one, so setup was fast (pretty much just copy the previous scene’s file and the new scene is set up).  For the second it was even better.  I was able to use a side-view walk cycle that I created a long time ago for another scene, with only slight modifications.

One of the great advantages of Flash animation is the ability to adapt old animation for new scenes.  That’s a major reason why it’s a good medium for television animation.  When I worked on Foster’s we tried our hardest to find reuse for as many scenes as we could.  We had libraries of walk cycles, character poses, hands, arms, legs, and endless gobs of uncategorized old scenes that the animation director was able to help us find if we needed them.  The thing that’s great about it is that it’s not carved in stone.  It’s pretty easy to make little tweaks to old animation in Flash.  Need that old walk cycle but with the head looking to the side?  No problem.  Different lip sync?  Easy.

Unfortunately reuse hasn’t been as helpful on Don’t Fear the Sitter, since it’s just this one episode.  If I could stretch it out into a series that would be great, since I wouldn’t have to build the character models again, and I would have a bunch of reusable animation from the first one.  I may some day try and figure out a way to adapt it into a series, particularly if the short ends up doing well on the festival circuit.  If it comes to that, I’ll definitely be glad I made this thing in Flash.

Much Progress But None On Paper

Wednesday, April 28th, 2010

Last night I did a bunch of work on Don’t Fear the Sitter. The thing is that the work I did didn’t really register on my tracking system. Let me esplain. No, there is too much. Let me sum up.

A long time ago I created a spreadsheet to track my progress on my thesis project (the aforementioned Don’t Fear The Sitter). I made estimates of how much animation I would need to do to finish each scene in the film, added cells where I could write how much I had competed so far, then created a bunch of cells to calculate statistics about my work rate, estimated completion date, and so on. It’s very pretty and helpful but unfortunately it only tracks animation. It doesn’t take into account any of the other aspects of the process.

Last night I was working on integrating retakes that I recorded last fall with my voice actress, the lovely and talented Ms. Tara Ricasa. After I got the new recordings in place I framed the next shot in Google schetchup, where I had previously built a model of the house in which the film takes place. Then I set up the Flash file for the scene, and by that time it was way past my bedtime. Number of seconds of animation completed: Zero.

No Laurel-Resting

Friday, March 19th, 2010

Today was a good day.  Let me list a few of the reasons:

  1. Kung Fu Panda World went live.  I’ve been working on this virtual world since January of Last year and it’s very satisfying to see it “ship”.  This is also the first game I’ve shipped as an animator.  Long ago I was a software engineer and I shipped one game while I worked at Treyarch Studios.  Maybe you haven’t heard of it?image (more…)

Flash JSFL Commands: The Autotweener

Tuesday, March 16th, 2010

For the folks who aren’t Flash animators but would like to see a little bit of my process when animating, skip down and watch the movie that I link to below.  Starting at around 4 minutes in you can see an example of how I animate one of my characters in a simple motion.

Anyone who’s followed my blog so far and read the entries on Flash commands (not sure if there’s anyone like that yet – I have an admittedly small audience) will have seen me mention the Autotweener.  Well, today’s the day – I’m going to tell you all about it and post it for download.

The autotweener is a tool that does many of the same things as Flash’s built-in motion and shape tween functions, but it works in a fundamentally different way.  It’s incredibly useful, simplifying tasks that used to be difficult or impossible.  For my own animation process it was revolutionary – it totally changed how I do things.  I now rarely use motion tweens and even more rarely shape tweens – the autotweener has taken over almost all the tasks I used to use those for.

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Resolutions and Goals

Tuesday, March 2nd, 2010

I’m not generally big on new year’s resolutions but this year I kinda made one.  Well, I don’t really think of it as a resolution – more of a goal.  I set the goal for myself to do at least fifteen minutes of animation every day.  It’s a really short period of time, but I figured that if I could get myself to do that much, even if I’m busy, I’d at least be doing something.  And then once I’m actually sitting in front of the computer, I might as well work longer, right?  At least, that’s how it works out more often than not.

I haven’t been totally successful in my goal but I think it’s fulfilled its purpose so far.  For the most part, I sit down and work on Don’t Fear the Sitter every evening.  I usually try to do more than fifteen minutes, because that seems like such a limited period.  I can’t actually get much done in that amount of time.

And so, after kind of stagnating for most of last year, I’m working on my thesis again.  Now I think I’m back on track to finish the film by the summer of 2011, making it about a six-year project.  Yikes.  But it feels good to be chipping away at it again.

Here’s an example of the kind of thing I’m accomplishing.  I finished animating this scene a few days ago:

Secondary Animation Brings Life

Friday, February 26th, 2010

There’s a lot of animation out there on the internet and, honestly, most of it is terrible.  Everyone’s gotta start somewhere, though, so I don’t begrudge people their learning process.  I just hope that it is, in fact, a learning process.  If you really enjoy making animation then you should make an effort to get better at it.  Animation (and art in general) is one of the most demanding fields in terms of how much you have to learn and practice in order to break into it professionally.  Most people will spend many years practicing their drawing and learning the principles of animation before they’ll be able to do it well enough for someone to pay them.

So, in my fantasy that you, the reader, are an aspiring animator, I’d like to give you something to consider: Secondary animation.

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Hot Hot Mom

Thursday, August 3rd, 2006
mom front viewI’ve been working for the last few days on the Mom model and tonight I finished the front view. Mostly. I realized right at the end that I really should add in some jewelry — particularly some dangly diamond earrings. She’s supposed to be a classy trophy wife on her way to the opera or some other high-class function, so of course she’d have some diamonds. Now the next trick is to figure out how to make a diamond sparkle in Flash. I’ve got some ideas. We’ll see if they work.

I discovered recently that the fine folks at Macromedia introduced a rather annoying bug into Flash 8. When copying from Flash 8 to (apparently) any other vector-based drawing program some or all of the control points are lost. The practical upshot is that copying from Flash into Illustrator is impossible. This is a major problem, since one of the tricks I use when animating in Flash is to copy an object into Illustrator and then apply an art brush to give it a nice variable-thickness line. If you watch Foster’s Home for Imaginary Friends closely you’ll see that we do that all the time. Virtually all the lines on the characters were done with art brushes. We also do it a little more overtly sometimes, even using a charater’s whole boy as a brush so we can really control them. You can see an example of this on the episode “Frankie My Dear,” which has a whole sequence where a tall pillar-like character is wobbling all over the place.

So what am I to do? I was kicking myself for having made the move to Flash 8 without fully testing my process in the new software. Then, on a whim, I looked at the “save as” dialog box. Oh! It turns out I can save my Flash 8 files back to Flash MX 2004 (the previous version) as long as I didn’t use any of the new features (which I didn’t on my turnarounds, the most important files when it comes to creating new scenes). So I’ve officially downgraded back to Flash MX 2004. That’s what we use at work anyway, so maybe this’ll provide more of a consistent experience for me.

One More in the Can

Thursday, July 27th, 2006

I completed another scene tonight. I started it on Saturday, so the total time was five days. Actually, yesterday I only worked on it for five or ten minutes, so I probably could have finished it yesterday if I had had the time. But sometimes you have to take some time to have a nice evening with a friend. Life isn’t all about work, after all.

Something I didn’t mention is that a couple weeks ago I did, in fact, record my voice actress Tara. I just had to get some extra lines, alternate takes, alternate wordings, and non-verbal vocalizations. Some of the takes were pretty interesting as she repeatedly grunted or whimpered in interesting ways. We were laughing pretty hard at times because of how much it sounded like the audio track from a pornographic movie. I’ll probably only end up using about 1% of what we recorded that day, but that’s exactly according to plan. I just wanted to get lots and lots of takes so I would have lots and lots of options when assembling the soundtrack.

Tara’s great to work with. She’s got a perfect voice for the characters and she responds well to directions. Not only that, but we also get along really well. After the recording session we went out to dinner along with the two friends that were with her. I had a really good time with them, with good conversation and so on.

I still haven’t even listened to the recordings we made. If I had been a Responsible Student I would have listened to them the same evening, while the session was still fresh in my mind. Well, I guess I’m not a Responsible Student. I’ll survive.

Invitations

Tuesday, July 25th, 2006

The verdict is that I didn’t need to worry about the binoculars. If you want proof, look at this. Pretty cool, huh? Oh, and just to be clear, the girl with the binoculars is Sarah and the voice you hear is her mom, off-screen.

So the total time to animate that scene was about two weeks, I think. It’s a little frustrating that it takes so long. I mean, it looks good, but two weeks for two seconds? That’ll have me finishing this film in like six years! So yeah, my process needs to speed up a bit.

Here’s a cool bit of news: I’ve been invited to submit Fried Ham to the New York International Childrens Film Festival. Apparently the word is getting out :) It’s not a guaranteed acceptance, but at least they’ll waive the application fee. Now I just need to get around to actually submitting the thing.

My All-Time Biggest Animation Rant

Tuesday, July 11th, 2006

So that binocular prop? It looks really good animated. Like, maybe too good. Watching the animation I just did on it, if I didn’t know better I’d say it was done in a 3D animation program.

Which brings me to one of my all-time animation rants: Films should be internally consistent. The reason this is an animation rant and not a film rant in general is that it’s much more a problem in animation. For the prototypical example, watch Disney’s Beauty and the Beast. In the scene where they’re dancing in the ballroom there’s this shot where the camera circles down from the chandelier, where the chandelier is rendered in glaring 3D glory. Most people, when they watch this scene, say “ooh, look at that! Computery! Pretty!” Not me, though. I say “Augh! Computery! Internally inconsistent!”

The problem is that the moment that chandelier comes onscreen the audience is jerked out of the story and what should be a touching, romantic moment. Instead of being happy that Belle and the Beast are falling in love, the viewer is distracted by the computery imagery. It just doesn’t fit with the hand-drawn look of the rest of the film.

That’s not the only part of the movie that used computers to help out on complex animation, but it’s the only part I notice. That’s where the key factor lies: if I don’t notice then that means they did it well. I have no objection at all to using 3d software in animation if it fits in with the overall look and doesn’t distract the viewer. It’s a fact of filmmaking — and animation in particular — that much of what we do as creators is to keep from reminding the viewer that they’re watching a film. If they suddenly remember that they’re watching a film then they separate themselves from the story and it ceases to do its job of envelopment and engrossment.

Consider this: when you’re watching a live-action movie and a special effect comes on that’s obviously computer generated, do you go “ooh ahh oh!” or do you say “jeez, that’s cheesy”? For example, take the original Star Wars Special Edition re-release (please!). George Lucas was kind enough to put in several new shots that used computers to render Mos Eisley and Jabba the Hutt. Did you really believe that Jabba was there in the room with Han? To me he looked like he was slapped in with masking tape and elementary school paste. The moment that scene started, I was like “oh, they did a computer generated Jabba this time. That looks pretty bad.”

Now think back to the first time you saw Return of the Jedi. Did you think “oh, Jabba’s a big puppet”? No! He looked freakin’ real! He was big and fat and slimy and disgusting. He was a villain you could be scared of.

Again, this isn’t to say I’m against computer effects in live action movies, either. A perfect example of how to do it right is also one of the first movies to use computer effects extensively: Jurassic Park. Those dinosaurs were totally believable. In fact, the computer-generated ones were probably more believable than the animatronic ones. That’s how to use computer animation in live action movies.

So back to my original point: maybe the binoculars look too 3D. The characters are relatively flat, with no shading or anything, so it might be one of those things that’ll pop the viewer out of the moment. That would be Bad.

P.S. I assert that no matter that Merriam-Webster and the OED assert, “computery” is a word.