Filed under Don’t Fear the Sitter

Demo Reel!

After much travail I finally got my demo reel together.  Unfortunately it doesn’t include any of the stuff from my last job (they won’t let me post anything online) but it still shows my recent work by including clips from Don’t Fear the Sitter.

Here it is:

Seven Years in the Making

I turned in Don’t Fear the Sitter a few weeks ago, finishing off the last step toward getting my Master of Fine Arts degree in animation. I was working really hard the last few months to get it done, leaving my fiancée lonely and bored as I worked into the night perfecting all the little details.  We were both very happy when the deadline came, I turned in my finished product, and I could finally relax.

It screened at the UCLA film school’s end-of-year show.  I think it was fairly well-received, but some people had a different reaction to part of it than I had expected.  I’m not going to say what exactly, because I don’t really want to give out spoilers.

Actually, though, it’s not quite done.  There are still a few more details that I want to work out as a final polishing step.  There are some things that I’d like to do but I might decide not to, as well.  At some point you just have to call it done.

I’m aiming to get this thing into festivals, though.  I want to make it really good.  That’s been my goal pretty much since I graduated the film from being my second-year film to being my thesis.  I wanted to make something that would make people at festivals take notice.  Something, dare I dream, that would get me into Annecy (the most important festival in the animation world).  If I really stick to that goal then there are a number of things left to do – the biggest being set dressing.

I’ve always been pretty bad at making a background look lived in.  At the moment the house in which the story takes place looks kinda sparse – like a model home that no one actually lives in.

I want to get it done so I can move on to the next project, whatever that may be.  I have a big list of possibilities.  I have time now to do all those things I wanted to do over the last seven years but never did because my film was hanging over me.  For the time being, it probably won’t be animation, though I reserve the right to do something animation-related: a web comic, develop a TV pitch, write a script or storyboard, etc.

Just some thoughts.

Keep on Plugging

I keep on plugging away on Don’t Fear the Sitter.  It’s slow work.  On average, since I last reset my accounting in April, I’ve gotten through about one character-second of animation per three days.  That is, if there’s one second of footage in which two characters are moving the whole time, that represents two character seconds.  Keep in mind, though, that I probably only average between half an hour and an hour of work per day.

According to the spreadsheet I keep for tracking my progress I’m set to finish all the animation in DFtS at the end of January.  It’s a little weird to have that goal actually approaching after all this time.  I first started working on this thing in the Summer of 2005, so I’ve been at it for more than five years.  It’ll be almost six by the time I actually finish (assuming I finish when I’m planning to).  It brings up the question in my mind: What Next?

I suppose first I’d like to take a little break from having a project that I’m always working on.  It’s a little wearying to always have to come back to the same tasks every night, working with the same assets.  It helps, in a way, that I have several characters in my film.  Switching between them keeps things fresh.  That would suck if I was only animating a single character the whole time.

I really like Falling Lizard, though — the yearly party at UCLA where everyone makes a complete (though admittedly minimal) film in a single weekend.  It’s a weekend when I know I’m going to be able to work on something a little different for a change, despite whatever other big project I might be working on in the rest of my free time.

As an example of something I might do at Falling Lizard, I present to you the film I made at Falling Lizard ‘09.  It’s a little snippet of an idea I’ve been kicking around for a while for a TV series, movie, or graphic novel:

But back to that question: What Next?  It’s pretty much a foregone conclusion that I’m going to start a new personal project after I’m done with DFtS.  The question is, what?  Here are some of the possibilities:

  1. Start a new animated short.  Nice and simple, going down a path I’ve been down several times before.  This option doesn’t require much risk on my part.  Right now this option doesn’t seem that appealing to me, either.  I mean, yes, it’s satisfying to create stuff, and it’s awesome seeing/hearing the audience reaction to a freshly finished film, but it takes so freakin’ long!  It’s a little distressing to have to wait five years to see the fruit of my creative effort come to completion and finally be shown to the outside world.
  2. Create a graphic novel or web comic.  This one is a little more appealing.  There’s potential for getting an actual audience going if I were able to either get a publisher or draw a web audience.  That said, I’ve never done this sort of thing.  I’m sure it’s fraught with its own perils that I would find out about along the way.  It also has potential, though, assuming I could draw an audience and craft a good story with strong characters, of leading to TV development or maybe even a movie (witness: Scott Pilgrim, perhaps my favorite movie so far this year).
  3. Write a screenplay.  This would probably be in the NaNoWriMo vein, sitting down and hammering out 120 pages of something – doesn’t really matter what.  It’s that whole thing about getting through it being the important first step – worry about whether it’s any good later.  It’s hard to imagine that writing a screenplay would take me where I want to go, though, which is really toward more of a creative leadership role in narrative animation.  It’s also a path that I’d be breaking new ground in for myself, so I would be putting myself at a high risk of no one ever seeing the result of my efforts.
  4. Try to develop a TV series.  This one is probably the one I’m leaning toward most right now.  I really like the idea of creating a whole new setting and being able to follow my own vision of how a show should be developed.  I have a couple ideas I’ve been toying with for several years, never taking the time to really develop them.  Whenever I think about working on them some more I say to myself “No, David, if you’re going to work on something then you should work on Don’t Fear the Sitter.”  Yeah.  Tell it, self.  But anyway, TV is also what I’d like to get back to eventually, so this would be a definite trying-to-move-forward-in-my-chosen-career maneuver.

Hooray for Re-Use!

I just burned through about five character-seconds of animation in about five days.  That feels really good.  It’s significantly faster than my general rate that I’ve been keeping up ever since I resumed keeping track in April.  When I finish a scene I get to mark it off in the spreadsheet I created for the task, which always feels great.  It’s all set up with color-changing fields that give me pleasant feedback when I finish a scene.  They say, “Hey David, you’re doing a great job!  Look how much you’ve done in the last five days!”

Part of what let me get through these two scenes so quickly was that I was able to re-use some stuff.  For the first scene the framing was very similar to an earlier one, so setup was fast (pretty much just copy the previous scene’s file and the new scene is set up).  For the second it was even better.  I was able to use a side-view walk cycle that I created a long time ago for another scene, with only slight modifications.

One of the great advantages of Flash animation is the ability to adapt old animation for new scenes.  That’s a major reason why it’s a good medium for television animation.  When I worked on Foster’s we tried our hardest to find reuse for as many scenes as we could.  We had libraries of walk cycles, character poses, hands, arms, legs, and endless gobs of uncategorized old scenes that the animation director was able to help us find if we needed them.  The thing that’s great about it is that it’s not carved in stone.  It’s pretty easy to make little tweaks to old animation in Flash.  Need that old walk cycle but with the head looking to the side?  No problem.  Different lip sync?  Easy.

Unfortunately reuse hasn’t been as helpful on Don’t Fear the Sitter, since it’s just this one episode.  If I could stretch it out into a series that would be great, since I wouldn’t have to build the character models again, and I would have a bunch of reusable animation from the first one.  I may some day try and figure out a way to adapt it into a series, particularly if the short ends up doing well on the festival circuit.  If it comes to that, I’ll definitely be glad I made this thing in Flash.

Much Progress But None On Paper

Last night I did a bunch of work on Don’t Fear the Sitter. The thing is that the work I did didn’t really register on my tracking system. Let me esplain. No, there is too much. Let me sum up.

A long time ago I created a spreadsheet to track my progress on my thesis project (the aforementioned Don’t Fear The Sitter). I made estimates of how much animation I would need to do to finish each scene in the film, added cells where I could write how much I had competed so far, then created a bunch of cells to calculate statistics about my work rate, estimated completion date, and so on. It’s very pretty and helpful but unfortunately it only tracks animation. It doesn’t take into account any of the other aspects of the process.

Last night I was working on integrating retakes that I recorded last fall with my voice actress, the lovely and talented Ms. Tara Ricasa. After I got the new recordings in place I framed the next shot in Google schetchup, where I had previously built a model of the house in which the film takes place. Then I set up the Flash file for the scene, and by that time it was way past my bedtime. Number of seconds of animation completed: Zero.