Monthly Archives: April 2010

Much Progress But None On Paper

Last night I did a bunch of work on Don’t Fear the Sitter. The thing is that the work I did didn’t really register on my tracking system. Let me esplain. No, there is too much. Let me sum up.

A long time ago I created a spreadsheet to track my progress on my thesis project (the aforementioned Don’t Fear The Sitter). I made estimates of how much animation I would need to do to finish each scene in the film, added cells where I could write how much I had competed so far, then created a bunch of cells to calculate statistics about my work rate, estimated completion date, and so on. It’s very pretty and helpful but unfortunately it only tracks animation. It doesn’t take into account any of the other aspects of the process.

Last night I was working on integrating retakes that I recorded last fall with my voice actress, the lovely and talented Ms. Tara Ricasa. After I got the new recordings in place I framed the next shot in Google schetchup, where I had previously built a model of the house in which the film takes place. Then I set up the Flash file for the scene, and by that time it was way past my bedtime. Number of seconds of animation completed: Zero.

Apple is wandering in the direction of Lawful Evil

Some of you may have heard about the kerfuffle in the last few days between Apple and Adobe. Briefly, Apple made a change to their developer agreement that makes it against the rules to use any language other than C, C++, Objective C, or Javascript when making applications for the iPhone/iPod/iPad. Furthermore, they’ve disallowed abstraction or compatibility libraries. The practical upshot of this is that Adobe’s most-touted feature in its new version of Flash, the ability to compile directly to an iPhone, is now pretty much worthless. Have no doubt, this was a change directed firmly at Adobe, and it encroaches into the region of Evil and perhaps Monopolistic. This post at the Flash Blog pretty much sums up my feelings.

A Better Art Brush

One of the main things I was thinking of doing to improve the Art Brush tool was to give it the ability to add vertices to the brushstroke.  That would mean it could more easily follow the paths the user defined without requiring the manual addition of vertices to the brush symbol.  Well, it turned out to be pretty easy, and I implemented it yesterday and today.  So as of now, the Add Vertices tool is no longer necessary.  I’d encourage anyone who downloaded the Art Brush tool before Wednesday April 7th to re-download it.  It’ll be a significantly friendlier tool to use, and no more will you have to think about whether your brush symbol has enough vertices to follow your complex path.

For convenience, here’s the download link again:

Art Brush installer

New Flash Extensions: Art Brush, Add Vertices, Distribute Symbol Along Path

Well, the art brush is working and I think it’s in a good state to release.  There’s a good chance I’m going to do more work on it eventually but I think it’s to a point where people will be able to use it productively.  As another example of what you can do with this tool, I present the following eye candy that I knocked together real quick-like:

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Flash Art Brush Tool: It Works!

As I mentioned in a previous post, for years I’ve wished for the ability to use art brushes in Flash.  I’ve found, though, through years of wishing and hoping followed by disappointment, that the Flash development team is very unlikely to add in new features that are likely to help me as an animator.  They’re too focused on supporting Flash as an application development platform, not as an animation medium.  I think on their list of priority customers, animators who target non-interactive media are near the bottom.

That’s a big reason why I started creating Flash extensions — to fill in the gaps that the Flash development teem is either unaware of or is unwilling to address.  Well, a short time ago I realized that I could probably create a tool to perform one of my all-time wished-for features: art brushes.  Illustrator’s had them for a long time.  They’re very useful in there, and they would be similarly useful in Flash.

After about a week and a half of work, I’ve attained success!  My art brush experiment has blossomed into an actual usable tool!  It turned out significantly better than I had hoped, with fairly quick runtime (even before I’ve done any optimization) and very good visual results.  It’s not quite ready to post for the general public but I’m interested in getting people to test it a bit and give me feedback — Tell me what new features it needs and let me know if you run into any bugs.  If you’re interested, please let me know either in the comments or via email.

To give you a tantalizing taste of the possibilities, here are some actual examples of what my new Flash art brush tool can do: