Posted in July 2006

One More in the Can

I completed another scene tonight. I started it on Saturday, so the total time was five days. Actually, yesterday I only worked on it for five or ten minutes, so I probably could have finished it yesterday if I had had the time. But sometimes you have to take some time to have a nice evening with a friend. Life isn’t all about work, after all.

Something I didn’t mention is that a couple weeks ago I did, in fact, record my voice actress Tara. I just had to get some extra lines, alternate takes, alternate wordings, and non-verbal vocalizations. Some of the takes were pretty interesting as she repeatedly grunted or whimpered in interesting ways. We were laughing pretty hard at times because of how much it sounded like the audio track from a pornographic movie. I’ll probably only end up using about 1% of what we recorded that day, but that’s exactly according to plan. I just wanted to get lots and lots of takes so I would have lots and lots of options when assembling the soundtrack.

Tara’s great to work with. She’s got a perfect voice for the characters and she responds well to directions. Not only that, but we also get along really well. After the recording session we went out to dinner along with the two friends that were with her. I had a really good time with them, with good conversation and so on.

I still haven’t even listened to the recordings we made. If I had been a Responsible Student I would have listened to them the same evening, while the session was still fresh in my mind. Well, I guess I’m not a Responsible Student. I’ll survive.

Invitations

The verdict is that I didn’t need to worry about the binoculars. If you want proof, look at this. Pretty cool, huh? Oh, and just to be clear, the girl with the binoculars is Sarah and the voice you hear is her mom, off-screen.

So the total time to animate that scene was about two weeks, I think. It’s a little frustrating that it takes so long. I mean, it looks good, but two weeks for two seconds? That’ll have me finishing this film in like six years! So yeah, my process needs to speed up a bit.

Here’s a cool bit of news: I’ve been invited to submit Fried Ham to the New York International Childrens Film Festival. Apparently the word is getting out :) It’s not a guaranteed acceptance, but at least they’ll waive the application fee. Now I just need to get around to actually submitting the thing.

My All-Time Biggest Animation Rant

So that binocular prop? It looks really good animated. Like, maybe too good. Watching the animation I just did on it, if I didn’t know better I’d say it was done in a 3D animation program.

Which brings me to one of my all-time animation rants: Films should be internally consistent. The reason this is an animation rant and not a film rant in general is that it’s much more a problem in animation. For the prototypical example, watch Disney’s Beauty and the Beast. In the scene where they’re dancing in the ballroom there’s this shot where the camera circles down from the chandelier, where the chandelier is rendered in glaring 3D glory. Most people, when they watch this scene, say “ooh, look at that! Computery! Pretty!” Not me, though. I say “Augh! Computery! Internally inconsistent!”

The problem is that the moment that chandelier comes onscreen the audience is jerked out of the story and what should be a touching, romantic moment. Instead of being happy that Belle and the Beast are falling in love, the viewer is distracted by the computery imagery. It just doesn’t fit with the hand-drawn look of the rest of the film.

That’s not the only part of the movie that used computers to help out on complex animation, but it’s the only part I notice. That’s where the key factor lies: if I don’t notice then that means they did it well. I have no objection at all to using 3d software in animation if it fits in with the overall look and doesn’t distract the viewer. It’s a fact of filmmaking — and animation in particular — that much of what we do as creators is to keep from reminding the viewer that they’re watching a film. If they suddenly remember that they’re watching a film then they separate themselves from the story and it ceases to do its job of envelopment and engrossment.

Consider this: when you’re watching a live-action movie and a special effect comes on that’s obviously computer generated, do you go “ooh ahh oh!” or do you say “jeez, that’s cheesy”? For example, take the original Star Wars Special Edition re-release (please!). George Lucas was kind enough to put in several new shots that used computers to render Mos Eisley and Jabba the Hutt. Did you really believe that Jabba was there in the room with Han? To me he looked like he was slapped in with masking tape and elementary school paste. The moment that scene started, I was like “oh, they did a computer generated Jabba this time. That looks pretty bad.”

Now think back to the first time you saw Return of the Jedi. Did you think “oh, Jabba’s a big puppet”? No! He looked freakin’ real! He was big and fat and slimy and disgusting. He was a villain you could be scared of.

Again, this isn’t to say I’m against computer effects in live action movies, either. A perfect example of how to do it right is also one of the first movies to use computer effects extensively: Jurassic Park. Those dinosaurs were totally believable. In fact, the computer-generated ones were probably more believable than the animatronic ones. That’s how to use computer animation in live action movies.

So back to my original point: maybe the binoculars look too 3D. The characters are relatively flat, with no shading or anything, so it might be one of those things that’ll pop the viewer out of the moment. That would be Bad.

P.S. I assert that no matter that Merriam-Webster and the OED assert, “computery” is a word.

Fried Ham playing in New York

Fried Ham is going to be shown on the opening night of the Animation Block Party Summerfest on July 22nd at Automotive High School in Brooklyn, New York.  You can find out more about the show here: http://www.animationblock.com/index2.html

Binoculars

I just wanted to share a little drawing I made tonight. This is the first prop I’ve created for Don’t Fear the Sitter. I think it turned out really nice, though I worry that it looks a little too 3D. Does it fit with the design of the characters? Probably a lot depends on what the backgrounds end up looking like. I still haven’t figured out the final look of the film. I suppose I should mock up a “visual style” prototype one of these days.